

Uno Platform WebAssembly Renderers for Xamarin.Forms.Any of the existing Xamarin iOS/Android libraries available.Native controls and properties via conditional XAML.Uno.UITest, a library to create Cross-Platform UI Tests for WebAssembly, iOS and Android.XAML Hot Reload for WebAssembly, Linux, iOS and Android.Develop in VS Code, Codespaces or GitPod.Validate on other platforms as late as possible.C# Hot Reload on Windows (VS2022), Linux and macOS (VS Code).XAML Hot Reload for live XAML edition on each keystroke.Develop on Windows first using Visual Studio.Linux through Skia (Gtk and FrameBuffer).iOS, macOS and Android (via Xamarin and.Windows 10 and Windows 11 (via the standard UWP and WinUI Toolkit).Try the WebAssembly Uno Playground live in your browser.See the complete Getting Started guides for starting with Visual Studio, Visual Studio Code, JetBrains Rider, or Visual Studio for Mac.

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Use the WinUI tooling from Windows in Visual Studio, such as XAML Hot Reload and C# Edit and Continue, build your application as much as possible on Windows, then validate that your application runs on iOS, Android, macOS, and WebAssembly. Uno Platform implements a growing number of the WinRT and WinUI APIs, such as Windows.UI.Xaml, to enable WinUI applications to run on all platforms with native performance. It comes with support for Fluent, Material, and Cupertino design systems out of the box. It allows C# and WinUI XAML code to run on all target platforms while allowing you control of every pixel. The Uno Platform is a UI Platform for building single-codebase applications for Windows, Web/WebAssembly, iOS, macOS, Android, and Linux.
